

When docked, I wasn't surprised that the game provided button prompts for Murphy, rather than touch controls because, well, there isn't any.īut I was surprised when I received the same button prompts while in handheld mode, and couldn't find any settings to tweak. The biggest disappointment is the touch implementation, which feels totally cack-handed. That is a cool addition, though one you'd totally expect. Then you've got the new ability to do local multiplayer between devices, allowing you to play with up to three friends. Fine, but I'm sceptical about how much play it will get when it's competing with the likes of Mario Kart 8, Arms, and Fast RMX. It feels like a massive stretch from Ubisoft to declare this a Definitive Edition. If there's any disappointment to be had, it's from the 'extra' content. I found myself squeezing in a level or so while travelling or waiting for the kettle to boil. It also lends itself very well to handheld play, as not only can you throw yourself into a level in seconds, they're generally over within a matter of minutes. To be fair, that's largely down to the Switch's sharper screen when compared to the Vita and Wii U gamepad, but it's still worth a mention. This is also by far the best it's looked on a handheld system so far. We didn't experience any hiccups or splutters at any point, and the loading times were at a minimum. Whether docked or undocked, It runs and plays without a hitch on Switch.
Rayman legends switch update#
This adds wireless local multiplayer, an update for Kung Foot, and some of the touch screen controls previously seen in the Wii U version. It's also absolutely bonkers, as the levels are themed on anything and everything from food to ancient mythology.Īnd now it's available on Nintendo Switch in a package dubbed the Definitive Edition. It's fast, it's furious, and it's utterly beautiful. You'll run, leap, punch, and glide like a helicopter across painterly 2.5D platforming levels.
Rayman legends switch series#
It picks up right where the series reboot Origins left off, providing a ton more super fun levels, once again in the gorgeous UbiArt Framework. Rayman Legends is the latest platforming adventure featuring our favourite limbless hero, Rayman. Instead, we're going to focus on what really matters this time around: how it plays on Nintendo Switch.īefore we do so though, a quick recap.

So we're not going to bore you with a recap of how amazing it is. It currently holds around a 90% score on Metacritic across all platforms. I'm not sure we're going to make it through.Īnyway, I don't think I've had more fun playing co-op on the switch (maaaaybe new Super Mario Bros U Deluxe, maaaaybe) than with this game, so if you have small kids, give it a go.We already know that Rayman Legends is an excellent game. The game feels heavier and harder to control, and it just lacks that sense of fun. DK has no wall-jump, it has lives that you have to "restart" from when you die. I kind of feel like Rayman magnifies Donkey Kong's faults.

So we finally finished the game as far as he wants to (we're not planning on 100%-ing the game), so I was looking around for another game to go to next and we tried Donkey Kong Country - Tropical Freeze (another game I tried, but didn't love).
Rayman legends switch full#
The final levels on each world are set to music, and are like a free-runner, so you run at full speed and the music (which is amazing throughout the game) lines up with each jump and hit, it's super fun and very satisfying. They even nailed water levels (which might be my favorites). The way the two players can bring each other back in without punishment is great, so as long as one of you can stay alive, the game continues. There's definitely times where I'm doing more of the work, but my kid still gets to be fully involved, when I bring him back in. It's an amazing game, so well designed to ramp up the difficulty slowly, but then become brutally hard near the end (but still in a way that's doable). He and his older sister booted it up, but she wasn't feeling it, so I decided to join in, and see how it went.Ģ weeks later, we've done every level we can, time trials, soccer games, collected over 400 blue things and fought each other on every single loading screen throughout. Well, a couple of weeks ago my 7 year-old son saw it and asked about playing it. I'm a big platformer fan, and I bought Rayman a couple of years ago on sale, and never really got into it, it just seemed too easy and silly.
